These saves can be backed up and restored without problems by gcmm * Serial protected savegames: this savegames can't be moved/copied from the Gamecube/Wii memory card manager and will only work in the card they were backupped from.
Serial protected savegames: this savegames can't be moved/copied from the Gamecube/Wii memory card manager and will only work in the card they were backupped from.Lot's of thanks to Ralf at gscentral.It would be wise to update those files in gcmm if changes are made to libogc concerning other functions.Oøo update history oøO0 what's New.4 - october 08, 2012 - By suloku * Animated icon alongside several (minor) graphical improvements * Ability to select SD Gecko slot in GameCube mode (just like Wii mode SD/USB prompt) * Moved "Backup All" to Backup Mode.Loading / Running the app: Wii - Via Homebrew Channel: The most popular method of running homebrew on the Wii is through the Homebrew Channel.C that prevented writing to the last block of the memory card, preventing restoring a savegame that would fill the memory card (thanks to undergroundmonorail).H) and fixes the checksums in card.These limitations can be solved with Raw Tools: m/p/gcmm/wiki/Raw_Tools For example: You can grab a 59 block card raw image from an unofficial card and modify it so you can restore it to your 1019 blocks official card, mantaining the serial number of the card.I also (quite shoddily) edited the image listing all the options to add the new option, it's ugly but does its job.Left and right now scroll 5 file entries at once.According to a friend of mine, it works with a 256 blocks Memory Card.
It is not recommended to change the card in any other screen.
List of known serial protected savegames: F-Zero GX, Phantasy Star Online Ep I 2, Pahtasy Star Online III Restoring a raw image to a diferent card won't work, it has to be the same card (it will work even if the card was formatted).
Added security checks to Raw Restore Mode.What's New r11 MOD 2 - September 11, 2011 - By Pikachu025 * R (GC-Pad) / 1 (Wiimote) now launches a "backup all" mode, where all saves on the memory card are written to the SD card without any user prompts in the meantime.C to perform a probe on the GC Memory Card slot, to make sure it was mounted properly.Developers: * LibOGC card functions works with time functions that use Epoch (seconds since jan 1, 1970) as reference, while GameCube works with seconds since jan 1, 2000).Moved "Backup All" to Backup Mode (press R/1 when in Backup Mode).Raw mode controls: hold L (gamecube pad) or B (wiimote) then press the corresponding serial key windows 8 enterprise evaluation button * Raw Backup Mode: GC_pad LY, Wiimote BMinus * Raw Restore Mode: GC_pad LX, Wiimote BPlus * Format Card Mode: GC_pad LZ, Wiimote B Oøo compiling oøO0 ' Currently gcmm.Scrolling of file entries can be done holding the button (up/down/left/right).Gcmm is a project started by dsbomb and justb, which is based on Askot's modification to add SD support to the mcbackup libogc example.Please note that all unofficial cards share the same Flash ID (which is different from the serial number allowing raw image restoring between unofficial cards (as long as they are the same size).And so on) Infinite loop can't happen when backupping a savegame as in r11 MOD.